What can i say? This is my Impulse Blog!
So since i couldn't seem to find anyone with a Battlestar Galactica Model for GC2, i decided to make my own from scratch, for use in GC2. As of now it's about 50% modeled and 0% textured @ 11,290 polys., a little high for a game i know, but oh well.

Here's a WIP shot, Modeled in NewTek™ Lightwave3D® 9. Image © 2006 by LogicSequence and LogicTEK Inc.:

Comments (Page 2)
2 Pages1 2 
on Nov 09, 2006
Hi, Hay I found a tool on the web that converts that model from lightwave to 3d max so it can be imported into the game. Trouble is its only a demo and it removes part of the mesh so it looks alittle chopped up but its not to bad on this model since its so complex. What do you think?

on Nov 09, 2006
See your other thread for my words of wisdom on your mesh.

Now, my model doesn't need to be converted. I'm going to place it in the game just fine. Models for the game don't have to be made in MAX. They just have to be converted to .x format when their done.

Don't you dare mistake what you are doing, stealing a mesh and using it, for what i am doing, creating my own mesh for use in the game.
on Nov 09, 2006
You could probably do a bevel or smooth-shift to give it some depth without adding too may poly's. couldn't you.

If not, just do an appearance of depth with a texture?


no, doing a bevel or smooth shift will add even more polygons. I'm making an optimized mesh, as low poly as i can make it given the detail. In order to make the ribbing with using the bevel or smooth shift, i'd have to add a lot more polygons in the first place, and then adjust them, meaning even more polygons. Trust me guys, i do this for a living.

As for texturing, well yea i mean that's what i was talking about. I can either make the ribs actual, or textured only. It depends on how much eye-candy goodness you want to see.
on Nov 09, 2006
eye-candy goodness is good.
on Nov 09, 2006
eye-candy goodness is good.


lol, hence why i wanted to keep the ridges in... but if it comes down to it i guess i can cut them, but i really don't want to .
on Nov 09, 2006
I don't want you to, either.
Your model looks much better than the one shown by AggieJohn.
(probably because of the chop-job the conversion did to it (not meaning to take away from your considerable talent). I saw what you wrote about it in the other thread. Was that the original model for the show?)
on Nov 09, 2006
No it wasn't, that model was made by ZOIC studios. The model he used was made by a modeler called Wil Jaspers, and as such, he owns all the rights to that model.
on Nov 13, 2006
Yet another WIP pic update.
on Dec 13, 2006
Kenweb of kenweb's omege ship yards fame has knocked up a preeeeeety nice BSG mod.

Maybe you can mesh togethor?
on Dec 13, 2006
That is coming along nicely.

Any projections for a release date?
on Feb 16, 2007
Anything?
on Mar 24, 2007
I've been trying to convert models into GalCiv from Lightwave.. failed miserably... so I was very happy to find this// any info on if or when we could get a release?
on Mar 24, 2007
actually i had the crazy idea of making a weapon animation of vipers launching from the ship and firing on tagets then landing, all as one single gun weapon.


this gets a thumbs up from me, that would be crazy cool to see! you could even make three different renders of the ani, one with them shooting bullets for mass drivers, then one with lasers, and a third for missiles... could be the exact same ani with just different weapons shooting from the vipers... but then that might be a bit too much to chew eh?
on Mar 24, 2007

guys go check

kenwebs omega ship yard

or

show of your cool ship designs 2007

kenweb has done a stonking BSG mod and it is pending approval
2 Pages1 2