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logicsequence
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Introducing: The High Resolution Graphics Mod by LogicSequence
Published on February 1, 2007 By
LogicSequence
In
Modding
Introducing:
The High Resolution Graphics Mod by LogicSequence
Do you like eye candy? Do you wish Galactic Civilizations 2 had Higher Resolution textures? Do you wish the planets and solar systems looked more realistic? Do you think your PC can HANDLE IT?
Welcome players of Galactic Civilizations 2, to The High Resolution Graphics Mod by LogicSequence. I've been developing this mod for some weeks now, and the time is near for it's release.
In short, this mod will:
Replace the textures for all the races' homeworlds with new, original higher resolution versions.
Replace all Class 0 planet textures with new, original higher resolution versions.
Replace all ring and moon textures with new, original higher resolution versions.
Replace all cloud textures with new, original higher resolution versions.
Include authentic all-new Raw Terrain maps for all of the races' homeworlds.
Add more color variation to the background nebulae.
This mod isn't for the older PC. Some of the textures in this mod are 4096 x 2048 pixels, and many are 2048 x 1024, or 1024 x 512. If your PC meets the recommended system requirements for Galactic Civilzations 2: Dark Avatar, you should be able to run this mod without any problems.
Screenshots:
(These are some Development screenshots of the mod in the Beta stage)
(Be forewarned, the images are hosted on a free image hosting site, and i have limited bandwidth, try not to overload it!)
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Comments (Page 6)
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76
marioflag
on Feb 15, 2007
Well i manged to install the mod i have noticed anyway grasphic glitches as soon as i switched graphic options as suggested in the readme.
My specs:
AMD 3500+
X800 XT
2GB RAM
77
denyasis
on Feb 15, 2007
LogicSequence - This is totally beautiful.
I was impressed when I was going thorugh your files, the images looked amazing - I use several other mods and merge them all into one folder so I can have more fun.
Then I started a new game, and wow. The stars, the Nebulea, the Planets.... Wow. Totally amazing. I think I need new pants, lol
Marioflag:
You were sure to restart DA right?
I'm not too familiar with ATI X series, (Had a 9700AIW till this year, lol), but given that there is currently X1900's out along with Athlon 64's (and X2's), I would guess that your computer might be a little under powered. Try lowering the anitasailing values and star density.
If the glitches increase over time (IE they get bigger and cover more of the screen), turn down as many of the graphic options you can, exit the game, and turn off your rig to let it cool.
78
kryo
on Feb 15, 2007
My specs:
AMD 3500+
X800 XT
2GB RAM
I had no issues on my A64 3200 / x850Pro / 1GB RAM system.
79
LogicSequence
on Feb 15, 2007
Hi LogicSequence i don't know if i have done something wrong during installation but i'm not able to load the mod.
I installed the file.exe in TotalGaming/GC2/Dark Avatar, after i followed the instructions in the readme, but in mods folder there is no High Resoultion Pack i have just Default and Example. What have i done wrong?
Thanks
Hmmm. ok. Lets make sure it didn't install to the Dread Lords mod folder. Have you checked TotalGaming/GC2/Mods to make sure it isn't there? And previously, you were sure to check Totalgaming/GC2/Dark Avatar/mods correct? Remember, you must have Dark Avatar installed for the mod to work, the mod is not for Dread Lords.
Do you have GC2 installed to the default dir or a custom one (it shouldn't matter either way)? Try this: delete (or rename) the file called prefs.ini in the My Documents/My Games/GC2 Dark Avatar folder, this will restore all of your settings to default. Then start the game, check use mods in settings, and go into the selction window and hit the default BUTTON. Restart DA and THEN go back and see if you can select the High Res mod from the list.
80
LogicSequence
on Feb 15, 2007
Thanks everyone for the compliments!
Well i manged to install the mod i have noticed anyway grasphic glitches as soon as i switched graphic options as suggested in the readme.
My specs:
AMD 3500+
X800 XT
2GB RAM
What kind of glitches are you talking about Marioflag? Anything specific?
81
dystopic
on Feb 15, 2007
I was impressed when I was going thorugh your files, the images looked amazing - I use several other mods and merge them all into one folder so I can have more fun
i'm planning on doing the same thing. is it simply a copy & paste job?
82
LogicSequence
on Feb 15, 2007
I was impressed when I was going thorugh your files, the images looked amazing - I use several other mods and merge them all into one folder so I can have more fun
i'm planning on doing the same thing. is it simply a copy & paste job?
As long as the other mods don't make changes to any of the same XML files as the HRG mod. If they do, then you'll actually have to edit the file and merge the two together, making sure that they don't conflict, that's not as simple as cut and paste, because you should go through it entry by entry to make sure you keep all the relevant data. But if you do that, there shouldn't be any problems.
83
marioflag
on Feb 15, 2007
What kind of glitches are you talking about Marioflag? Anything specific?
Logic Sequence probably my graphic corruption was due to overheating because now i'm not able to reproduce it, i'm noticing that with the mod my audio is stuttering a lot more than before but it's already known that it is due to anti-aliasing (which i have maxed at 6x)
and also in this case it should happen because your mod needs greater graphic requirements, so all my problems should be resolved by Stardock they are not due to incompatibility with your mod.
BTW you have done a really great work I hope Stardock will implemement your mod as a graphic option in the next patch!
Thank you
84
LogicSequence
on Feb 15, 2007
Plus the auto installer idea is pure genious
A neccessity too. The mod makes changes to 2 XML files that as of the current build of DA, aren't replacable via the mods folder (this is a bug of course). So the installer has to replace those files in the actual game directory. Don't worry tho, the installer checks for the previous versions of those files before it changes them, and saves those default versions as .bak backup files.
So if you don't want to use the mod any more, you can delete the xml files the installer put in, and delete the .bak extension of the backups and the original files are restored (it's all in the readme). The files are ...Dark Avatar/data/startypes.xml and ...Dark Avatar/data/english/raceconfig.xml. The latter is simply a bug correction in the file, so keeping it no matter what wouldn't hurt (unitl SD fixes it of course), the former is what makes the stars give off different colored light.
85
LogicSequence
on Feb 15, 2007
What kind of glitches are you talking about Marioflag? Anything specific?
Logic Sequence probably my graphic corruption was due to overheating because now i'm not able to reproduce it, i'm noticing that with the mod my audio is stuttering a lot more than before but it's already known that it is due to anti-aliasing (which i have maxed at 6x)
and also in this case it should happen because your mod needs greater graphic requirements, so all my problems should be resolved by Stardock they are not due to incompatibility with your mod.
BTW you have done a really great work I hope Stardock will implemement your mod as a graphic option in the next patch!
Thank you
Try lowering you AA a little, that will put less stress on your graphics card.
86
SIR NASTY OF TANG
on Feb 15, 2007
thanks Logic for all the hard work you did
87
Drengin
on Feb 15, 2007
The mod can now be found easily by just going to the following page and clicking the link >
http://www.thegalacticcore.com/
88
CPW
on Feb 15, 2007
Great job, Logic! Those planets are gorgeous!
I prefer the orginal background stars, though. Yours are very... um... festive?
How could I change that?
89
Drengin
on Feb 15, 2007
Go into the mod folder and open the file for the High Res Graphic Mod. Inside open the folder 'GFX' and unless i am a total dunce you just need to remove the folder called 'Space'. Or if its just the stars that get you, not the nebula, just open the 'Space' folder and remove the files 'Star0' to 'Star3'.
D
The Galactic Core Forums
- Home of the Metaverse Council
90
CPW
on Feb 15, 2007
Thanks!
I only removed the red and blue stars.
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