The High-Resolution Graphics Mod
v1.2 for Dark Avatar: The High-Resolution Graphics Mod by LogicSequence has
been relaunched, at it's new home, I-Mod-Productions! Originally launched alongside Dark Avatar in February of 2007, HRGM has been updated to
version 1.2 for it's relaunch, and has a few new additions. Namely a new tech tree background and Ship Intelligence Report background, and some tweaks and fixes to various textures from the previous version 1.02.
For those of you who have never downloaded HRGM, or would like to be reminded what HRGM is all about, HRGM does the following:
> Replaces the textures for all the races' homeworlds with new, original higher resolution versions.
> Replaces all of the second habitable planets in the Races' home star systems with higher resolution textures.
> Replaces all Class 0 planet textures with new, original higher resolution versions.
> Replaces all ring and moon textures with new, original higher resolution versions.
> Replaces all cloud textures with new, original higher resolution versions.
> Includes authentic all-new Raw Terrain maps for all of the races' homeworlds.
> Adds more color variation to the background nebulae.
> Increases the quality of the star graphics.
> Enables stars to give off colored light specific to their type.
> Replaces all of the (class 0) planets in the Races' home star systems with higher resolution textures unique to their solar system.
> And more!
Come and join those who already have HRGM and experience a whole new graphically detailed Dark Avatar! You can find HRGM hosted at I-Mod-Productions in the downloads section! Or you go directly to the downloads page at I-Mod
HERE! Also be sure to check out the
Screenshot Gallery of HRGM in action, and visit the
HRGM Thread at the I-Mod Forums, or post here in this thread at the Galactic Civilizations II forums.
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SCREENSHOTS: ------------------------------------------------------------------------------------------------------------------------
LINKS: DOWNLOAD GALLERY I-MOD FORUM THREAD GALCIV II LIBRARY ENTRY ------------------------------------------------------------------------------------------------------------------------
FAQ: I downloaded the file. It comes as a .rar file.
What is a .rar file? What do you do with it?
A rar file is a compressed file, like a .zip file, you have to extract (unzip) it. Download WinRAR from
www.rarlab.com to extract it. Once you extract it you will be left with an executable, an installer. Double click it to install.
Is HRGM Metaverse compatible?
It is not metaverse compatible because several xml files are altered to make use of the new raw terrain maps.
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The High-Resolution Graphics Mod
v2.0 for Twilight of the Arnor: Coming in May ------------------------------------------------------------------------------------------------------------------------
NEWS: *NEW: MAY 01, 2008: Twilight of the Arnor has been released, as you might have noticed, HRGM2 has not. The release of HRGM2 has been pushed back to mid May
New Features and changes in HRGM 2.0 for
Twilight of the Arnor:
* All new and replacement textures in High-Resolution format (at least 1024 x 512, many 2048 x 1024 or higher).
* Texture optimization features to reduce the amount of RAM used by HRGM 2.0.
* All homeworld textures from TA have been enhanced using my faux bump mapping technique, which is used in many of the planet textures throughout the mod.
* Number of Class 0 planet textures increased from 10 to 20.
* Cloud textures replaced with photorealistic versions, in twice the resolution they are in HRGM 1.2.
* Each of the races' home star systems have unique planet textures for all of the planets in the system.
* Each of the races' second habitable planet in their home star system has its own unique texture.
* Sol system planet textures replaced, Earth map in extremely high-resolution, planet Mercury replaced with planet Venus.
* Habitable planet textures replaced with their High-Resolution counterparts (I had the pleasure of being asked by Stardock to create many of the planet textures for
Twilight of the Arnor, thus i'm happy to include the High-Resolution versions of those textures in HRGM 2.0).
* Moon and Ring textures replaced with High-Resolution versions.
* Background nebulae images altered to provide a more colored pallette.
* Star "corona" textures enhanced.
* Star FX modded so that stars give off slightly colored light depending on their color (red, green, blue, purple, etc...).
* Default race UI and base ID colors enhanced to make them more identifiable on the minimap.
* Tech Grid background replaced with slightly less "busy" version (same exact style as the default, except that the numbers and various weapon pictures have been removed so that tech names are easier to read).
NEW: JAN 24, 2008: * New and exclusive planet textures not to be released with the TA retail version! You can only get them here with HRGM 2.0!