What can i say? This is my Impulse Blog!
The High-Resolution Graphics Mod

v1.2 for Dark Avatar:



The High-Resolution Graphics Mod by LogicSequence has
been relaunched, at it's new home, I-Mod-Productions!



Originally launched alongside Dark Avatar in February of 2007, HRGM has been updated to version 1.2 for it's relaunch, and has a few new additions. Namely a new tech tree background and Ship Intelligence Report background, and some tweaks and fixes to various textures from the previous version 1.02.
For those of you who have never downloaded HRGM, or would like to be reminded what HRGM is all about, HRGM does the following:

> Replaces the textures for all the races' homeworlds with new, original higher resolution versions.
> Replaces all of the second habitable planets in the Races' home star systems with higher resolution textures.
> Replaces all Class 0 planet textures with new, original higher resolution versions.
> Replaces all ring and moon textures with new, original higher resolution versions.
> Replaces all cloud textures with new, original higher resolution versions.
> Includes authentic all-new Raw Terrain maps for all of the races' homeworlds.
> Adds more color variation to the background nebulae.
> Increases the quality of the star graphics.
> Enables stars to give off colored light specific to their type.
> Replaces all of the (class 0) planets in the Races' home star systems with higher resolution textures unique to their solar system.
> And more!

Come and join those who already have HRGM and experience a whole new graphically detailed Dark Avatar! You can find HRGM hosted at I-Mod-Productions in the downloads section! Or you go directly to the downloads page at I-Mod HERE! Also be sure to check out the Screenshot Gallery of HRGM in action, and visit the HRGM Thread at the I-Mod Forums, or post here in this thread at the Galactic Civilizations II forums.


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SCREENSHOTS:







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LINKS:

DOWNLOAD

GALLERY

I-MOD FORUM THREAD

GALCIV II LIBRARY ENTRY



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FAQ:

I downloaded the file. It comes as a .rar file.
What is a .rar file? What do you do with it?

A rar file is a compressed file, like a .zip file, you have to extract (unzip) it. Download WinRAR from www.rarlab.com to extract it. Once you extract it you will be left with an executable, an installer. Double click it to install.

Is HRGM Metaverse compatible?

It is not metaverse compatible because several xml files are altered to make use of the new raw terrain maps.


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The High-Resolution Graphics Mod

v2.0 for Twilight of the Arnor:


Coming in May


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NEWS:

*NEW: MAY 01, 2008: Twilight of the Arnor has been released, as you might have noticed, HRGM2 has not.  The release of HRGM2 has been pushed back to mid May

New Features and changes in HRGM 2.0 for Twilight of the Arnor:
* All new and replacement textures in High-Resolution format (at least 1024 x 512, many 2048 x 1024 or higher).
* Texture optimization features to reduce the amount of RAM used by HRGM 2.0.
* All homeworld textures from TA have been enhanced using my faux bump mapping technique, which is used in many of the planet textures throughout the mod.
* Number of Class 0 planet textures increased from 10 to 20.
* Cloud textures replaced with photorealistic versions, in twice the resolution they are in HRGM 1.2.
* Each of the races' home star systems have unique planet textures for all of the planets in the system.
* Each of the races' second habitable planet in their home star system has its own unique texture.
* Sol system planet textures replaced, Earth map in extremely high-resolution, planet Mercury replaced with planet Venus.
* Habitable planet textures replaced with their High-Resolution counterparts (I had the pleasure of being asked by Stardock to create many of the planet textures for Twilight of the Arnor, thus i'm happy to include the High-Resolution versions of those textures in HRGM 2.0).
* Moon and Ring textures replaced with High-Resolution versions.
* Background nebulae images altered to provide a more colored pallette.
* Star "corona" textures enhanced.
* Star FX modded so that stars give off slightly colored light depending on their color (red, green, blue, purple, etc...).
* Default race UI and base ID colors enhanced to make them more identifiable on the minimap.
* Tech Grid background replaced with slightly less "busy" version (same exact style as the default, except that the numbers and various weapon pictures have been removed so that tech names are easier to read).
NEW: JAN 24, 2008:
* New and exclusive planet textures not to be released with the TA retail version! You can only get them here with HRGM 2.0!










Comments (Page 2)
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on Jan 03, 2008
Thanks for the response, Kryo and LogicSequence..........as others said my only wish would be to have HRGM fully incorporated in TotA as a game option so that it would be fully compatible with Metaverse.
on Jan 05, 2008
Will it still be like the original, in which messing with the XML files for the graphics will render it metaverse-incompatible, and if so, how much can you actually change without that happening? I love your mod, but I like to play in the metaverse too.


The only wish I have is for HRGM somehow to be Metaverse compatible.


Unfortunately yes, because all of the home star systems for each of the races is modded, this in effect, renders the mod incompatible with Metaverse. However, if there is enough demand for it, i may release an "HRGM 2.0 Lite" version, which will simply strip out the features of HRGM 2.0 that are not metaverse compatible.


Logic your work is awesome and i do like your maps textures but the one in TA for earth i do don`t like can you do several deferent one for earth ???


I did not create any of the homeworld textures for TA, including Earth. However, HRGM 2.0 does have enhanced versions of the Home Planet textures, incuding an extremely high-resolution replacement for the Earth texture.

and can you do a lava world where it looks like there lava running every where ???


That may already be a part of the mod....

and can we get a high PQ planet with a bluish glow from space !!!


Errr, well that i'm afraid is probably not possible, as it would require coding changes. Anything that requires a change in coding is beyond what i can bring you in HRGM 2.0. However, if you mean you'd like the background glow for uncolonized high PQ planets to be a different color (other than the creamish color it is now), i can look into it, but i beleive that hue is set in the code as well.


Thanks for the response, Kryo and LogicSequence..........as others said my only wish would be to have HRGM fully incorporated in TotA as a game option so that it would be fully compatible with Metaverse.


Well i'm afraid HRGM 2.0 will never be officially or fully "incorporated" into TA. However, as i said i may try to rlease a 'lite' version that is metaverse compatible, however it will have many of the cool features of HRGM 2.0 stripped from it.

Aside from that, the only other way to make the mod metaverse compatible is to rally Stardock to make mods metaverse compatible (if it's at all possible).


PLEASE KEEP THE IDEAS AND FEEDBACK COMING!
on Jan 05, 2008
The initial post has been updated to include a (partial) feature list for HRGM 2.0, and it's new tentative release date.
on Jan 24, 2008
The initial post has been updated to include a updated feature list for HRGM 2.0 (including a new and exciting feature!), and it's updated tentative release date.
on Feb 04, 2008
  

So, all this looks great, are there any beta releases
for HRGM 2.0?

Thankx,

Prof.

  

PS My beta horse is Vista 64 Ultimate w/Sp1 RTM.
You can see a Debug.err file in my recent postings.
on Apr 30, 2008
  

So, It`s time for the TA expansion release,
can we hope to see some news about the HRGM 2.0
Mod?

Prof.

  
on May 01, 2008
This mod is a must have.
Can we have an update of the HGGM 2.0? (Screenshots maybe ?)
I hope this will be compatible one day in the Metaverse (if possible).
Thank you very much for your work LogicSequence.
on May 01, 2008
Cheers Logic, no doubt this will be a must have, same as the last one. I have competent computer so i want all of the bells and whistles i can tag on.

One request. What about the asteroid textures, ever thought of having a go at those?

on May 01, 2008
BUMP!

Please release 2.0 as soon as possible. ToA is an amazing expansion and I have always used your high detail effects mod. I can't wait to use it for the ToA.

Thanks!
on May 02, 2008
Heh, thanks for the bump. I haven't had as much time as i would have liked to finish things up for the mod. I blame my lack of concentration... and being a pisces. But rest assured, it is now being finished up, polished up, and getting ready for a short beta testing round. Then it will be released. I would hope no more than 2 weeks. Sooner if possible. There's still some content i wish to add. I will keep you guys updated.
on May 11, 2008
Looking forward to it!
on May 11, 2008
May be off-topic... but if i don't ask about this, i'll never know since i believe, you may just be the right person to please give me an answer.

I do planets too and i'm a little puzzled about the new processing of raws - if you could find the time to read the last post in this thread (( New raws )) and provide your comments_suggestions_technicalities, i might finally continue working on the whole 160+ XW-Planets missing raws which could make them all definitely compatible (or accurately designed for) with Twilight.
on May 13, 2008
Logic. Do you need antoher beta tester? I'd be happy to help test and I think I've got a computer that could hand;e it all quite healthily. My address is japinard@gmail.com

on May 28, 2008
OK guys, it's almost here. HRGM2 for Twilight of the Arnor will be released within the week (i hope). Keep an eye out for it! I'll be starting a new thread devoted just to it. So keep those eyes peeled!
on Jun 03, 2008
arg is it time yet Logic??
Ive actually held off playing TA until you release the HRGM, its the only way i could justify revising for my finals. Now its all over and i cant wait to get stuck in...
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