What can i say? This is my Impulse Blog!
Screen shot from Galactic Civilizations 2: Dark Avatar Beta 2b, using 4096 x 2048 pixel resolution surface maps for earth, 2048 x 1024 pixel resolution cloud maps, 1024 x 512 pixel resolution maps for the moon, and updated background nebula graphics:



Comments (Page 1)
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on Jan 10, 2007
Indeed it does.

I wish high resolution planet surface maps would be included in DA final. Doubtful they will, but would be nice suprise
on Jan 10, 2007
... Oh my god. That is unbelieveably good. What do you have to have run it with that good graphics? A Geforce 10000 or something? For crying out loud...It's unbelieveable!
on Jan 10, 2007
Wow! Do you think you could realease these texture maps to the public!
on Jan 12, 2007
... Oh my god. That is unbelieveably good. What do you have to have run it with that good graphics? A Geforce 10000 or something? For crying out loud...It's unbelieveable!


LoL, Nah, not a 10000 . But i am running a GeForce 7900GTX (8xQ FSAA, 16x AF full trilinear, multisample transparency AA, etc...). This computer is also my graphics workstation, so it's well equipped to handle the high-res textures. I have no doubt that it would severely hamper gameplay on older systems.

Wow! Do you think you could realease these texture maps to the public!


I guess if people are really that interested. I've thought about releasing my graphics tweaks (nebula graphics, high-res textures, etc...). I've actually cut the earth map down to 2048 x 1024 without any noticable quality drop. 4096 x 2048 was a tad overkill.


Well Kryo, no comment?? Come on, what do you think?
on Jan 12, 2007
I think it looks good. You should release it into the GalCiv II Library.
on Jan 12, 2007
Well Kryo, no comment?? Come on, what do you think?


It does look quite nice, I wouldn't mind having that myself if not for the fact that I never play as Terrans
on Jan 12, 2007
I've thought about doing high-res versions of the Alien's homeworlds too. Looks like you prefer Drengin eh?
on Jan 12, 2007
Looks like you prefer Drengin eh?


Actually, no, the character I've got set up for my medals was just for testing. I generally play Yor myself, though with DA I've being going custom to pair up Super Annihilator with my choice of ability bonuses. I don't use the meta myself as I prefer to play with mods.
on Jan 12, 2007
Yikes, oh well... Anyways, i whipped up a High Res Drengi and Kona just to see how they would turn out, and how well i could do the alien worlds, what do you think? Oh, and Drengi has it's own custom High Res moon now too.

Drengi


Kona



P.S.
Note, the Drengi and Kona High Res maps are NOT identical to the stock game images, for obvious reasons. Namely i don't have High-Res versions of those, so i made my own, so the land masses will look different, however i tried to match the colorations of the land masses and oceans almost exactly, and i think it turned out well.
on Jan 12, 2007
Looks great. Are you drawing these by hand or using a planet-generator tool (such as Lunarcell)?

The next step would be doing the RAW maps and getting those to colorize properly, but I wouldn't sweat too much over that unless you're really a masochist


on Jan 12, 2007
Looks great. Are you drawing these by hand or using a planet-generator tool (such as Lunarcell)?

The next step would be doing the RAW maps and getting those to colorize properly, but I wouldn't sweat too much over that unless you're really a masochist


I'm generating them with Newtek Lightwave 3D. I have a huge database of source images for planet generation (high res very zoomed in photos of terrestrial land bodies, like islands, pennensulas, etc... As well as some random made up textures), and i use many of Lightwave's built in procedural textures. Then i merge them on a plain sphere in Lightwave and use the surface baking camera to generate a rectangular texture file. Then i tweak the colors in Paint Shop Pro, add in some fractal noise to the oceans, etc...

And i WAS thinking ahead to RAW terrain maps , so i saved a grayscale version of each planet map without the ice caps. Just gotta load them into Paint Shop Pro and lighten up the continents and resize/convert them, and there ya go .

And since you like the Yor, here's Iconia.

on Jan 12, 2007
Library please

As long as it doesnt slow down the game too much that is
on Jan 12, 2007
Those are sweet looking  . I may try them if they make it to the library, but I imagine my PC will come to a crawl with them  . Just gotta see them first hand atleast once though.
on Jan 13, 2007
You have release those! This is to sweet to go unreleased!
on Jan 13, 2007
I would have posted these sooner, but the forums seemed to have been down for over 12 hours... At least for me.



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