What can i say? This is my Impulse Blog!
Screen shot from Galactic Civilizations 2: Dark Avatar Beta 2b, using 4096 x 2048 pixel resolution surface maps for earth, 2048 x 1024 pixel resolution cloud maps, 1024 x 512 pixel resolution maps for the moon, and updated background nebula graphics:



Comments (Page 2)
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on Jan 13, 2007
Those are wonderful, can't wait till you release them!

the forums seemed to have been down for over 12 hours


They were for me also.
on Jan 13, 2007
Gah! i was editing my post Alex! Now i have to make a new one! D@mn you! Just kidding . The 2 above are Altaria and New Iconia.

More:

Toria


Arcea


Dratha
on Jan 13, 2007
Gah! i was editing my post Alex! Now i have to make a new one! D@mn you! Just kidding


OOPS!    That was perfect timing on my part.
on Jan 13, 2007
You really should release them!
on Jan 13, 2007
You really should release them!


OK OK I’ll release them when they're done. Maybe I could even persuade Kryo to certify them as well?

(Still have Thala, Kora, and Kryseth to do. Problem is, there are no images for Kora and Kryseth yet. Kryo, any idea if there are going to be any at some point? Or are they going to be left as rendomly generated by the game? Or perhaps they'll mearely be re-uses of the current planet images? If that's the case could you perhaps clue me in to their color schemes so i can match them?)
on Jan 13, 2007
Kryo, any idea if there are going to be any at some point?


They're still random ATM. I don't know if that will change or not, but I'll see if I can find out.

Since that means you'll probably just be making them up, I'd personally think the Korath world should look like an even more polluted and drained version of Drengi. Darker water, paler land, maybe, something that matches their diplomacy image nicely. The Krynn seem to be mostly middle-eastern-themed, so a desert planet would probably be appropriate for them.


on Jan 15, 2007
Thala
on Jan 15, 2007
Kryo, do you think it might be possible for Cari or whomever is in charge in this department, to like... Well... Um... Do us modders a favor? And enable bump and spec textures for planet surfaces? And give us the ability to define specific individual cloud and night light maps for custom planets??

Also, is it possible to use a higher resolution .raw terrain map for planets? Other than 384x192? If so, how would i implement that?

And as i'm about to make the raw terrains for the planets, and new custom terrain color scehems, could you clue me in as to how you guys made the color schemes to begin with? I mean obviously i know how to make a color scheme for raw terrain, i've done it before, but it's a pain in the arse. Is there any specfic tool you used to match the greyscale level to a certain decimal level, so you know ahead of time where to change the color levels?

Because right now it's all trial and error for me. I make the raw map, and a custom terrain scheme with a red surface at .01, and a purple at .1, then load the game, see where the color boundries are, close the game, and adjust the color scheme for the proper color for .01-.1, and repeat the process for .1-.99. That takes forever as you might imagine. I'm just wondering if the devs had anything to shortcut the process that i might be able to use?
on Jan 15, 2007
Kryo, do you think it might be possible for Cari or whomever is in charge in this department, to like... Well... Um... Do us modders a favor? And enable bump and spec textures for planet surfaces? And give us the ability to define specific individual cloud and night light maps for custom planets??


I've already requested most of that myself for 1.6.

Also, is it possible to use a higher resolution .raw terrain map for planets? Other than 384x192? If so, how would i implement that?


It should be (note that the pregenerated heightmaps that are in the DA beta are all 512x256) but either I was doing it wrong, or it doesn't seem to work as expected when you specify one for a custom planet. If I can get one of my requests that would be moot, but I'll try and corner CodeCritter and figure it out.

And as i'm about to make the raw terrains for the planets, and new custom terrain color scehems, could you clue me in as to how you guys made the color schemes to begin with? I mean obviously i know how to make a color scheme for raw terrain, i've done it before, but it's a pain in the arse. Is there any specfic tool you used to match the greyscale level to a certain decimal level, so you know ahead of time where to change the color levels?


I don't know how it was done for the original game (only earth actually got a custom RAW map--everything else was random, so those didn't really need any special work). But when I did my 'Real Mars' map I did it the trial and error way and yeah it was a real pain. I've since found it a lot less painful to just use the curves tool in PSP to isolate certain grey levels to see where they cover. Every 25 or 26 units of brightness (0-255) corresponds to 0.1 (0.0-1.0) in the TerrainColorSchemes.


on Jan 15, 2007
Whoa... these look awesome! I'll certainly download them when you release them. I just hope they don't make my computer explode...
on Jan 15, 2007
I've already requested most of that myself for 1.6.


1.6?? YIKES! 1.6, 1.6, can i get a 1.5? 1.5 anyone?

Thanks Kryo, keep me posted.


Whoa... these look awesome! I'll certainly download them when you release them. I just hope they don't make my computer explode...


It really shouldn't. The Earth Map is 2048x1024, and all the alien homeworld maps, cloud maps, and moons are 1024x512 (which is double the resolution of the originals). If your computer meets the recommended specs (not minimum, but recommended) specs for the game, it should handle the maps just fine.
on Jan 15, 2007
can i get a 1.5? 1.5 anyone?


(DA final is marked as 1.5)
on Jan 15, 2007
(DA final is marked as 1.5)


AHH! Ok. Gotcha.
on Jan 15, 2007
Ok, here's my first take on Kryseth... I'm not sure i'm digging it tho. Kryo, community, what do you think?

on Jan 15, 2007
Ok, here's my first take on Kryseth... I'm not sure i'm digging it tho. Kryo, community, what do you think?


I'm not too sure about the (rocky?) patch right on the middle of it. Can you just post the entire texture itself?
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