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logicsequence
What can i say? This is my Impulse Blog!
Introducing: The High Resolution Graphics Mod by LogicSequence
Published on February 1, 2007 By
LogicSequence
In
Modding
Introducing:
The High Resolution Graphics Mod by LogicSequence
Do you like eye candy? Do you wish Galactic Civilizations 2 had Higher Resolution textures? Do you wish the planets and solar systems looked more realistic? Do you think your PC can HANDLE IT?
Welcome players of Galactic Civilizations 2, to The High Resolution Graphics Mod by LogicSequence. I've been developing this mod for some weeks now, and the time is near for it's release.
In short, this mod will:
Replace the textures for all the races' homeworlds with new, original higher resolution versions.
Replace all Class 0 planet textures with new, original higher resolution versions.
Replace all ring and moon textures with new, original higher resolution versions.
Replace all cloud textures with new, original higher resolution versions.
Include authentic all-new Raw Terrain maps for all of the races' homeworlds.
Add more color variation to the background nebulae.
This mod isn't for the older PC. Some of the textures in this mod are 4096 x 2048 pixels, and many are 2048 x 1024, or 1024 x 512. If your PC meets the recommended system requirements for Galactic Civilzations 2: Dark Avatar, you should be able to run this mod without any problems.
Screenshots:
(These are some Development screenshots of the mod in the Beta stage)
(Be forewarned, the images are hosted on a free image hosting site, and i have limited bandwidth, try not to overload it!)
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Comments (Page 2)
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16
LogicSequence
on Feb 04, 2007
Updated the updated change list above ^^^^
17
Sir_On_The_Edge
on Feb 05, 2007
If you want some extra inspiration I think real life can give you some clues:
18
Baka^Ni
on Feb 05, 2007
Yes! Thank you, a high resolution pack, some of the textures are outright hideous when stretched to 2560x1600, I was going to suggest someone remake them
19
dystopic
on Feb 05, 2007
Those do look very nice. Really. Very, very nice.
Anyone happen to know what the system recommendations are for DA? I'm almost positive I meet them, but I'm still curious?
also, are you introducing any
new
PQ-0 skins? I've long wanted to improve the variety of these worlds (especially since I often like to play with habitable planets set to uncommon).
20
LogicSequence
on Feb 06, 2007
(Citizen) dystopic February 5, 2007 19:36:38 Reply #19
also, are you introducing any new PQ-0 skins?
Check out number 2 on the list of mod changes.
None of the default planetary graphics will be reused in the mod.
In short, this mod will:
> Replace the textures for all the races' homeworlds with new, original higher resolution versions.
> Replace all Class 0 planet textures with
new
, original higher resolution versions.
> Replace all ring and moon textures with new, original higher resolution versions.
> Replace all cloud textures with new, original higher resolution versions.
> Include authentic all-new Raw Terrain maps for all of the races' homeworlds.
> Add more color variation to the background nebulae.
> Mod will also increase the quality of the star graphics.
> All of the (class 0) planets in the Races' home star systems will now have higher resolution textures unique to their solar system.
21
Drengin
on Feb 06, 2007
Dang this looks one SWEEEET mod
Count me on the d/l list as soon as i can get my hands on it!
You need anyone to test for you just email me > webmaster@thegalacticcore.com
22
moral55
on Feb 06, 2007
My Old monitor (a LG studioworks 700s)only has a max resolution of (shudder) 1280*1024, but my comp has the ability to run the mod with no slow down. Can I still use it even with the low resolution?
23
kryo
on Feb 06, 2007
Can I still use it even with the low resolution?
Texture resolution is not related to screen resolution, so as long as your video card can handle it you'll be fine.
24
LogicSequence
on Feb 07, 2007
Kryo's right Moral55, the resolution of the textures is high, but that doesn't mean your monitor needs to match it
. If your video card is decent, and you meet the
recommended
specs for Dark Avatar, you shouldn't have any problems with the mod.
Of course once it's released if i start hearing that tons of people are getting 2fps frame rates, i may go back and shrink some files down, but i don't think that will be neccessary (my frame rates have never dropped below 70fps with the mod), i think everyone knows this is a mod for eye candy, and eye candy means you need a good computer.
I was able to Download the final version of Dark Avatar tonight, and am in the process of making the mod compatible with the final version. And i still have a few more things left to do. But the bottom line is everything is still on track for a Feb. 14th release. If i get it done sooner, i will release it sooner, but right now, i'm aiming squarely at the 14th (one week).
And on a slightly "eeesh" note, the mod will be about 100Mb. I hope there will be no problem hosting it in the library (i don't know if there is a storage limit?). Maybe Kryo can help me out there.
25
LogicSequence
on Feb 07, 2007
Some nice screenshots for you.
What strange new worlds lie in the Alcyone system?
Hmmm, i wonder if princess leia lives there?
The home system of the Krynn, such a desolate system, yet from it the Krynn have launched their crusade to convert the galaxy.
The home of the Drengin Empire needs no introduction.
A shining beacon in space... Has she ever looked more beautiful.
The twin gas giants of Macrinus.
The Iconians are afraid of the dark.
The Thalan home star system, Thalis. How did they get here??
EWWW! Frogs!!! Squash em!
The Wardell system, home of the ancient Bradlings... Sadly their civilization vanished when their great leader went insane. His subjects were unable to cope. There are many rumors about his demise, the only clues are the scribblings on his wall. "Code not working... Code not working... Can't fix... Must fix... Release date soon... AHHHHHH!"
26
Sir_On_The_Edge
on Feb 07, 2007
DA is released.
27
dystopic
on Feb 07, 2007
Check out number 2 on the list of mod changes. None of the default planetary graphics will be reused in the mod.
i should've been more specific - i wanted to know if there were new planet skins in addition to improved versions of the old ones. but it looks like there indeed are, based on some of the newer screenshots. kudos and a half to you!!!
28
LogicSequence
on Feb 07, 2007
DA is released.
Yes i know
29
Sir_On_The_Edge
on Feb 08, 2007
DA is released.
Yes i know
I thought you said you'd release it when DA is released?
Aw well.
30
Drengin
on Feb 08, 2007
Waiting
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