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logicsequence
What can i say? This is my Impulse Blog!
Introducing: The High Resolution Graphics Mod by LogicSequence
Published on February 1, 2007 By
LogicSequence
In
Modding
Introducing:
The High Resolution Graphics Mod by LogicSequence
Do you like eye candy? Do you wish Galactic Civilizations 2 had Higher Resolution textures? Do you wish the planets and solar systems looked more realistic? Do you think your PC can HANDLE IT?
Welcome players of Galactic Civilizations 2, to The High Resolution Graphics Mod by LogicSequence. I've been developing this mod for some weeks now, and the time is near for it's release.
In short, this mod will:
Replace the textures for all the races' homeworlds with new, original higher resolution versions.
Replace all Class 0 planet textures with new, original higher resolution versions.
Replace all ring and moon textures with new, original higher resolution versions.
Replace all cloud textures with new, original higher resolution versions.
Include authentic all-new Raw Terrain maps for all of the races' homeworlds.
Add more color variation to the background nebulae.
This mod isn't for the older PC. Some of the textures in this mod are 4096 x 2048 pixels, and many are 2048 x 1024, or 1024 x 512. If your PC meets the recommended system requirements for Galactic Civilzations 2: Dark Avatar, you should be able to run this mod without any problems.
Screenshots:
(These are some Development screenshots of the mod in the Beta stage)
(Be forewarned, the images are hosted on a free image hosting site, and i have limited bandwidth, try not to overload it!)
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Comments (Page 3)
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31
Future Guy
on Feb 08, 2007
I thought you said you'd release it when DA is released?
Aw well.
The first post has Feb 14 as the release date for this mod.
32
LogicSequence
on Feb 08, 2007
Thank you future guy
DA was born early... A fact i could not have predicted...
33
LogicSequence
on Feb 09, 2007
The mod is being Beta tested right now. I hope to have it out to everyone soon.
34
denyasis
on Feb 09, 2007
Excellent. the screen shot look beautiful. I l;ook forward to this one!
35
dystopic
on Feb 09, 2007
this mod is going to make me almost prefer discovering planets i can't inhabit.
you mentioned updated star graphics. any new colors? i'd love a "dark star" version of the purple star, but i don't understand the way star graphics are built well enough to do it myself. by dark star, i mean med purple to nearly black, rather than med. purple to nearly white.
36
LogicSequence
on Feb 10, 2007
Unfortunately, no new colors. However, the graphics of the stars are more detailed. And the stars now have some new corona or ray graphics. Also the colored stars give off different colored light now, I.E. red stars shine red light on the nearby planets.
37
Sir_On_The_Edge
on Feb 12, 2007
Can we have a pic of the coloured light coming off the stars?
38
LogicSequence
on Feb 12, 2007
Can't wait until wednsday?
Well, ok, but only a few.
39
dystopic
on Feb 12, 2007
Also the colored stars give off different colored light now, I.E. red stars shine red light on the nearby planets.
freakin awesome! i was just thinking that'd be cool.
i think i'll have to work on some new planet types, myself.
40
Feud
on Feb 12, 2007
So is this mod Metaverse friendly?
41
kryo
on Feb 12, 2007
So is this mod Metaverse friendly?
No. You could get just the textures and replace the existing ones with them, but you can't use the other changes such as colored starlight and the RAW maps.
42
Sir_On_The_Edge
on Feb 12, 2007
Lovely lighting, makes the planets really seem to belong.
What happens if the stars are very close together?
e.g.
Star-Planet-Star
43
LogicSequence
on Feb 12, 2007
So is this mod Metaverse friendly?
No. You could get just the textures and replace the existing ones with them, but you can't use the other changes such as colored starlight and the RAW maps.
Kryo's right. However, once you get the mod, if you would like it to be MV friendly, you'll have to strip out everything but the replacement image textures.
Lovely lighting, makes the planets really seem to belong.
What happens if the stars are very close together?
e.g.
Star-Planet-Star
AFAIK only the planets in a particular star system are affected by that star's light. So basically, it wouldn't be an issue. Planets of a Red star system would be in red light, and the planets in a green star system right next to it would be in green, with no overlap.
44
Sir_On_The_Edge
on Feb 13, 2007
I was hoping for overlap.
45
Drengin
on Feb 13, 2007
Kryo cant we get this mod at least MV compatible?
Must be able to use your powers of persuasion on Cari and Brad. Esp seen as Brad has already said this mod rocks!
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