What can i say? This is my Impulse Blog!
Introducing:

The High Resolution Graphics Mod by LogicSequence

Do you like eye candy? Do you wish Galactic Civilizations 2 had Higher Resolution textures? Do you wish the planets and solar systems looked more realistic? Do you think your PC can HANDLE IT?

Welcome players of Galactic Civilizations 2, to The High Resolution Graphics Mod by LogicSequence. I've been developing this mod for some weeks now, and the time is near for it's release.

In short, this mod will:
Replace the textures for all the races' homeworlds with new, original higher resolution versions.
Replace all Class 0 planet textures with new, original higher resolution versions.
Replace all ring and moon textures with new, original higher resolution versions.
Replace all cloud textures with new, original higher resolution versions.
Include authentic all-new Raw Terrain maps for all of the races' homeworlds.
Add more color variation to the background nebulae.

This mod isn't for the older PC. Some of the textures in this mod are 4096 x 2048 pixels, and many are 2048 x 1024, or 1024 x 512. If your PC meets the recommended system requirements for Galactic Civilzations 2: Dark Avatar, you should be able to run this mod without any problems.

Screenshots:

(These are some Development screenshots of the mod in the Beta stage)
(Be forewarned, the images are hosted on a free image hosting site, and i have limited bandwidth, try not to overload it!)




















[Download]
Comments (Page 1)
14 Pages1 2 3  Last
on Feb 01, 2007
A valentines day release.... YES!!!, perfect gift.
Hopefully you'll do GFX for all other planets eventually too...

I'd marry you if I was a woman, but alas i'm not, so I have twin sisters.... you can take your pick from one of them. ( their 23 )
on Feb 01, 2007
So, I'm guessing this is DA compatible, right?
on Feb 01, 2007
What about the habitable worlds? Will those receive this treatment too? I'm thinking it may look weird having a new PQ0 planet next to a PQ14.

Either way, great job! I look forward to the release date!
on Feb 01, 2007
Hopefully you'll do GFX for all other planets eventually too...


ALL planets that can be upgraded graphically will be addressed.

However, the random "habital" worlds are just that, randomly generated by the game. They don't use actual images for their surfaces. Instead they use their Raw terrain maps. At this time, raw terrain map sizes cannot be changed, so all of the random habitable worlds will still have the same set of random terrain.

What about the habitable worlds? Will those receive this treatment too? I'm thinking it may look weird having a new PQ0 planet next to a PQ14.


Agian, because of the way the game randomly generates the habitable worlds, there's no way to define what they will look like, but they will still have the same set of varied raw terrain generated by the game (which is enhanced in DA).

However, they will take advantage of the new high resolution cloud textures and city light textures of the mod, as well as the new high resolution moons and rings.

Trust me, even tho the textures of the habitable worlds can't be changed, the mod breathes new life into their look and feel. Habitable worlds stand out like glistening gems in a sea of dead space . And also remember there are many different types of habitable worlds in DA, so there is a lot of new color variation. But like i said, the mod will enhance EVERY aspect of a planet that can be enhanced.

So, I'm guessing this is DA compatible, right?


Not only is it compatible with Dark Avatar, it's designed specifically for Dark Avatar.
on Feb 01, 2007
Ahh, that explains why even though I add new planet textures, I still get some that I thought i'd replaced.

Either way, stunning work, and I really can't wait for it.
on Feb 01, 2007
Agian, because of the way the game randomly generates the habitable worlds, there's no way to define what they will look like, but they will still have the same set of varied raw terrain generated by the game (which is enhanced in DA).

However, they will take advantage of the new high resolution cloud textures and city light textures of the mod, as well as the new high resolution moons and rings.

Trust me, even tho the textures of the habitable worlds can't be changed, the mod breathes new life into their look and feel. Habitable worlds stand out like glistening gems in a sea of dead space . And also remember there are many different types of habitable worlds in DA, so there is a lot of new color variation. But like i said, the mod will enhance EVERY aspect of a planet that can be enhanced.


Awesome! I am definitely looking forward to this.
on Feb 01, 2007
This looks great!  
on Feb 01, 2007
Hehehe, my computer can barely run the regular graphics.
on Feb 02, 2007
Absolutely beautiful, LogicSequence. The good people at Stardock should create a special medal for you.
on Feb 02, 2007
Any gfx enhancements for the combat view? Havent seen the DA version but the basic version looks rather bad.
on Feb 02, 2007
Any gfx enhancements for the combat view? Havent seen the DA version but the basic version looks rather bad.


The Stardock guys handled that one. All the ship textures and weapons in Dark Avatar have been re-made with vastly improved detail and quality. There was no need to redo ship textures in my mod because the default DA ship textures are much better than in Dread Lords.
on Feb 02, 2007
since when did mars get clouds? kidding. they look really great! too bad its only for DA, I used up the lsat of my greens getting GalCiv: II.
on Feb 02, 2007
These look awesome!
on Feb 02, 2007
(Avatar) Frogboy February 2, 2007 22:43:21 Reply #13 These look awesome!


Thank you! That means a lot coming from you, i appreciate it.
on Feb 03, 2007
UPDATED Change list:

> Mod will also increase the quality of the star graphics.
> All of the (class 0) planets in the Races' home star systems will now have higher resolution textures unique to their solar system.
14 Pages1 2 3  Last