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logicsequence
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Introducing: The High Resolution Graphics Mod by LogicSequence
Published on February 1, 2007 By
LogicSequence
In
Modding
Introducing:
The High Resolution Graphics Mod by LogicSequence
Do you like eye candy? Do you wish Galactic Civilizations 2 had Higher Resolution textures? Do you wish the planets and solar systems looked more realistic? Do you think your PC can HANDLE IT?
Welcome players of Galactic Civilizations 2, to The High Resolution Graphics Mod by LogicSequence. I've been developing this mod for some weeks now, and the time is near for it's release.
In short, this mod will:
Replace the textures for all the races' homeworlds with new, original higher resolution versions.
Replace all Class 0 planet textures with new, original higher resolution versions.
Replace all ring and moon textures with new, original higher resolution versions.
Replace all cloud textures with new, original higher resolution versions.
Include authentic all-new Raw Terrain maps for all of the races' homeworlds.
Add more color variation to the background nebulae.
This mod isn't for the older PC. Some of the textures in this mod are 4096 x 2048 pixels, and many are 2048 x 1024, or 1024 x 512. If your PC meets the recommended system requirements for Galactic Civilzations 2: Dark Avatar, you should be able to run this mod without any problems.
Screenshots:
(These are some Development screenshots of the mod in the Beta stage)
(Be forewarned, the images are hosted on a free image hosting site, and i have limited bandwidth, try not to overload it!)
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Comments (Page 10)
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136
Gavote
on Mar 01, 2007
Let me make sure I'm reading this right. It WILL NOT work without DA? Not without installing the textures piece by piece?
137
LogicSequence
on Mar 01, 2007
That is correct Gavote
138
LogicSequence
on Mar 01, 2007
UPDATE:
A patch will be released within the next 2 days to update the game to be compatible with Dark Avatar v1.5X.
139
pjpeter
on Mar 01, 2007
Oof, that sucks. Thanks kyro for replying, I guess this isn't for me then. Glad I didn't try it.
Maybe I will someday, was really looking forward to it now. Wish it said somewhere more clearly that it was DA only before I got all my hopes up, I'm such a noob...
Peter
140
dystopic
on Mar 02, 2007
Do the purple stars cast purple-ish light? It didn't seem so.
141
jpinard
on Mar 02, 2007
Logic I'm not sure how you feel about this, but I wanted to offer this in case you're interested.
I love your mod. It is a true okeasure being able to jump around a galaxy that's so alive and vibrant, detailed and spectacular. But for myself, I pretty much only play Metaverse games and on Huge maps at that.
Having so many textures at the dimensions you use means people with machines not as fast as ours, will have a difficult time in larger maps. So just for myself, I created an alternate set of your textures that I could use for Metaverse games, and then I started to look at what I could live with (the best visuals vs. performance). The results look significantly better than the originals, yet still runs well... and of course this will work in Metaverse games.
If you'd be interested I'd be happy to send you what I've done so you can submit it. I have no interest in having any credit (not submitting it nor being mentioned)since all I did was re-size, swap around several images, and performed visual & performance testing. You did the real work and it's truly remarkable. I would have just e-mailed... but I already did that so that's why I'm posting here.
I fully understand if you're not interested - if it doesn't fit the grand vision you came up with. It'd just make me kind of sad that so many people would not be using such brilliant work in their every day games.
Best Wishes.
-Jeff
142
Thingamabob999
on Mar 02, 2007
From the screens I've seen of the mod, it looks amazing, Logic. However, the mod is so large I'm having a hard time downloading it. It gets up between 96-99% and then the download times out. Yeesh.
Any help would be appreciated.
143
Drengin
on Mar 03, 2007
Jpinard i think thats a great addition
Logic i do miss not being able to use your mod at all in MV games.
Looking forward to the outcome of this!
144
Drengin
on Mar 03, 2007
Logic please email me ASAP as i have had to delete all ftp access to the core as we have suffered an attack! Email me and i will set up a new one for you.
145
jpinard
on Mar 03, 2007
Logic please email me ASAP as i have had to delete all ftp access to the core as we have suffered an attack! Email me and i will set up a new one for you.
OMG. Why would someone do that?!
BTW - Is that why I didn't get an e-mail validation yet after registering at the forum yesterday?
146
Drengin
on Mar 03, 2007
jpinard i have activated your account for you
Sorry for the delay
147
albion00
on Mar 03, 2007
An oddity has occurred only since putting in the (gorgeous) HRG mod.
It seems that, in seven games now, I have yet to see a single bonus tile on a planet other than my homeworld. Not a single one. No +100%s, no +300%s...nothing, on over 60 worlds. They're all just plain-jane squares. Unloading the mod seems to correct the issue.
But it can't be that the HRG mod has anything to do with this, right? I mean, it doesn't do anything with game mechanics itself. Am I missing something? Where am I being the fool? Or am I just really really really unlucky in a very strange way? Is there a file I can tweak that will fix this? (Yes, I'm on 1.02.)
Sigh...back to basic graphics for a while.
148
albion00
on Mar 03, 2007
Scratch that--switching back to regular DA doesn't seem to fix it. Argh.
149
kryo
on Mar 03, 2007
Or am I just really really really unlucky in a very strange way?
Bingo.
150
jpinard
on Mar 03, 2007
Or am I just really really really unlucky in a very strange way?
Bingo.
Hehe. Want to konw something funny Albion? I didn't have too many bonus tiles either (for a few games). Then I loaded up a cheat game so I could do some testing... and whoa! 5 big bonus tiles on my home planet. I thought - well that just figures! hehehe. After more games it evens out. Really!
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